![]() ![]() Just a couple of images would go a long way in explaining certain concepts in a much more concise way or making certain complex ideas much easier to digest ─for example, the concept of flanking can be explained fairly easily in just two pictures. ![]() But where these are contextualised in the story by virtue of showing up when they’re relevant, no such thing happens in a menu. However, these boxes are text-only explanations, as they appear during the story mission when first discovered. Tutorial review is text only | If you are in need of a reminder, all of the game’s tutorial boxes are available to the player at any point. ![]() These help massively when learning the game and when loading a save. Discoveries and events that took place last turn (those important enough) will be listed at the bottom right of the screen, in the general area of the next turn button. Another useful feature is the important events summary. For example, if you have units awaiting orders or you aren’t performing any research, the game will remind you when you go to the ‘end turn’ button or when you press the hotkey to do so. The first one prompts you to take certain actions during your turn, before you go to end it. Great reminders | Two simple and elegant features help guide players throughout the many systems of the game.Furthermore, it appropriately sets the tone during the confrontations between troops. The music doesn’t lag behind either, an orchestral score that accentuates (but doesn’t drown out) the calm, meditative pace of turns in the overworld. Both the in-game maps and, especially, the hand-painted-looking artwork that accompanies the RPG beats are stunning. ![]()
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